Friday 27 June 2008

Enhancing sense of life

By Bobbi

Yesterday we were discussing Alternate Reality Games during lunch break. We always find that kind of game seems to appeal to a lot of people.
The case discussed was getting some information about a person you don't know, and your task would be to find and kill them (not for real; just by targeting them, and then performing some kind of action).
A person round the table said: "If you're in this game, and someone suddenly phones you at work, and then just hangs up... you know you are in trouble! I would probably just throw everything at hand and try to get out the back door!"

My thoughts wandered off to how some experiences make you think you're part of a movie (like this, for example) - and that those experiences trigger a stronger sense of life. As if the sensation of watching yourself from the outside in itself adds an extra dimension to life.

Sometimes that happens just by incidence, but obviously it's also possible to create events that trigger this feeling. Examples of that are flash mobs, zombie crawls etc.
The Alternate Reality Game is a more complex form, but in the end they're all about the same thing: Adding an extra layer on top of reality, a layer that brings the possibility of enhancing sense of life.
And I think that's one of the important tasks of games, to give us that possibility!


Bobbi enhancing sense of life at the Copenhagen Zombie Crawl

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